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In this article, the author argues that architecture patterns can introduce complexity to a system and should not be considered as an essential tool for designing systems. Instead, they suggest that software design should prioritize simplicity, clarity, and accessibility for all team members. They emphasize that the best software design is one that is easy to understand and implement. The author offers practical tips on how to improve at designing systems by collaborating with teammates, reviewing others’ designs, and being explicit about tradeoffs and constraints. They also encourage readers to avoid over-complicating their designs and focus on finding the simplest possible solution.